Serious games

Abstract

Serious games represent a revolution in the use of video game technology and extend
beyond entertainment to address educational, therapeutic and
training. They are powerful tools in education, rehabilitation, training,
and cognitive stimulation, so they even provide special support to people with various
needs. Gamification in work environments, another facet of serious play, transforms
everyday production processes in more attractive and efficient experiences. By integrating these
elements, serious games not only enrich the learning experience and work, but also
also open new avenues for skills development and innovation.

Scientific officer

Jordi Linares Pellicer